A* Pathfinding Project v4.2.18 Update Overview
Version 4.2.18 (released on November 8, 2022) incorporates fixes and features ported backward from the 4.3 beta. The 4.3 beta is available for download at https://www.arongranberg.com/astar/download. A new documentation page has been added, providing an overview of the package architecture: Architecture Overview. Additionally, a tutorial on migrating from Unity's navigation to this package is now accessible: Migration from Unity Navigation. There is also a tutorial addressing pathfinding in large worlds: Large World Tutorial. Notably, the nearest node queries on layered grid graphs are now significantly faster. Performance on linecasts on grid graphs has approximately doubled, with improved accuracy. Many edge cases, previously undefined, now receive consistent handling. Linecasts that touch only the corners of obstacles are now allowed, as well as those along the boundaries between walkable and non-walkable nodes. GridNodeBase.NormalizePoint and GridNodeBase.UnNormalizePoint have been added. Various documentation improvements have been made throughout the entire package. After scanning graphs in the editor, the game view now automatically redraws, in addition to the previously supported scene view. Grid graphs and layered grid graphs now support NNConstraint.dista
有没有4.2.19版??