Production Rendering Design and Implementation
This book on rendering considers REAL rendering systems,integrating complex geometry, procedural shading, and globalillumination. It is edited by Ian Stephenson, but each chapter has beenwritten by a software developer currently working on commercialrendering software. It includes contributions from Mark Elendt(SideFX), Rick LaMont(DotC), Scott Iversion(SiTeX Graphics), PaulGregory(Aqsis), Jacopo Pantalioni(LightFlow), and Matthew Bentham(ART). You can order (or just get more info) from the Springer web site. It's also available through amazon, and all good bookshops.
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用户评论
这正是我需要的书没有之一
averyclassicbook!
这书正版的纸质书我记得要1千3,看完基本就知道怎么写一个产品级的离线渲染器了。
Thisissohelpful...Thisbooksells120dollarsinamazon.Iwanttousethistocreatemyownrenderer.