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The OpenGL ES® Shading Language

上传者: 2020-09-16 18:23:35上传 PDF文件 3.98MB 热度 33次
This document describes The OpenGL ES Shading Language, version 3.20. Independent compilation units written in this language are called shaders. A program is a set of shaders that are compiled and linked together. The aim of this document is to thoroughly specify the programming language. The OpenGL
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