GameLogic.cpp
#include"Stdafx.h"
#include"GameLogic3WithJoker.h"
#include
#include
#include
#include
BYTECGameLogic3WithJoker::GetCardType(constBYTEcbCardData[],BYTEcbCardCount,BYTE&cbLevel)
{
if(cbCardCount==0||cbCardCount>MAX_HANDCARD_COUNT)
{
m_pITableFrame-
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