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From a Single to MultiServer Online Game:A Quake 3 Case Study Using RTF

上传者: 2019-09-24 15:44:41上传 PDF文件 2.08MB 热度 34次
Fast-pacedactiononlinegameslikeFirstPersonShooters(FPS)posehighdemandsonresourcesandthusrequiremulti-serverarchitecturesinordertoscaletohigherplayernumbers.However,theirmulti-serverimplementationisachallengingtask:thegameprocessingneedstobeparal-lelizedandthesynchronizationofthedistrib
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码姐姐匿名网友 2019-09-24 15:44:41

很好的资源,可以对Quake的代码有更好的理解