Fundamentals of Computer Graphics 3rd Edition
Publication Date: July 21, 2009 | ISBN-10: 1568814690 | ISBN-13: 978-1568814698 | Edition: 3 With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programm er to understand and apply those foundations to the development of efficient code. New in this edition: Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading. Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization. Improved and expanded coverage of triangle meshes and mesh data structures. A new organization for the early chapters, which concentrates foundational material at the beginning to increase teaching flexibility.
下载地址
用户评论
书很清晰,感谢。
资源不错!谢谢分享!
很好,讲的很基础
很好,讲的很基础,能形成很好的图形学基本概念
不错的资源,非常清晰,值得一读。
简单易懂,就是章节数有点多
不错的国外资料 值得推荐 谢谢楼主
对数学知识有很详细的讲解,非常不错的一本书。
内容很全面,很有帮助
图形学入门的好书